Three Ways Teachers can Incorporate Buttons into Fun Lessons
Buttons, to us, are trivial pieces of plastic (or of metal at times) that hold our clothes together. Possibly a fruitful definition, but faithfully not a worthy one. Buttons have infinite possibilities which extremely rare of us realize. From Presidential campaigns to store promotions to fun in school, buttons can be used everywhere.
One of the obvious ways teachers can incorporate buttons into the curriculum is through the subject of handicrafts. Lessons in handicraft are always restricted to painting, drawing and paper craft. Very few realize the possibilities of exploring one's excellent bent of mind by making colorful buttons.
Creating buttons require precision, concentration and a lot of originality. And the excellent part is it is definitely safe, with no sharp edges or harmful chemicals, thus making it absolutely suitable for kids. Getting to produce something artistic, while learning the effectual life skills of creativity and attention, makes this the correct lesson for kids.
There are several other ways buttons can be included into a lesson plan for kids. One method of using buttons is to play a some game that can be used to teach honesty in an amusement way. An adult should prefer one child to be "it" while the other children gather in a circle. The person who is "it" closes her eyes.
A button or other small object is passed from person to person until an amount of time passes. The adult could set a timer or play some music for the button passing time. When the person who is "it" opens her eyes the group says "Button, button, who's got the button?" while they are all pretending to hide the button in their hands. The person who is "it" will then guess a person. The person with the button can take a turn to be "it" next.
While this game seems like casual fun, there's a demand for some kids to lie when they hold the button and the person who is "it" guesses their name. It feels like they're getting caught even though it's just fun. Adults can counsel why everyone needs to tell the truth, and how that keeps the game fun for everyone.
One idea, more suitable for older kids, would be to differentiate a class up into groups of a certain number (preferably small) and give each group a limited amount of button supplies, a definite amount of time with the button machine, and then some sort of production or sales directive. Maybe the team that can make the most buttons in a set amount of time wins. Maybe kids can be given play money for their efforts and the team that can create the most 'revenue' wins. This is a best method to teach the lessons of effectiveness and accomplishment.
With a button making machine, the ability for creativity is massive. The sky is the limit and the imagination, only barrier for usage. As we have seen, they can be used for any kind of communicating objectives, anywhere and everywhere. Fundraisers or school sports events - buttons are the method to go.
One of the obvious ways teachers can incorporate buttons into the curriculum is through the subject of handicrafts. Lessons in handicraft are always restricted to painting, drawing and paper craft. Very few realize the possibilities of exploring one's excellent bent of mind by making colorful buttons.
Creating buttons require precision, concentration and a lot of originality. And the excellent part is it is definitely safe, with no sharp edges or harmful chemicals, thus making it absolutely suitable for kids. Getting to produce something artistic, while learning the effectual life skills of creativity and attention, makes this the correct lesson for kids.
There are several other ways buttons can be included into a lesson plan for kids. One method of using buttons is to play a some game that can be used to teach honesty in an amusement way. An adult should prefer one child to be "it" while the other children gather in a circle. The person who is "it" closes her eyes.
A button or other small object is passed from person to person until an amount of time passes. The adult could set a timer or play some music for the button passing time. When the person who is "it" opens her eyes the group says "Button, button, who's got the button?" while they are all pretending to hide the button in their hands. The person who is "it" will then guess a person. The person with the button can take a turn to be "it" next.
While this game seems like casual fun, there's a demand for some kids to lie when they hold the button and the person who is "it" guesses their name. It feels like they're getting caught even though it's just fun. Adults can counsel why everyone needs to tell the truth, and how that keeps the game fun for everyone.
One idea, more suitable for older kids, would be to differentiate a class up into groups of a certain number (preferably small) and give each group a limited amount of button supplies, a definite amount of time with the button machine, and then some sort of production or sales directive. Maybe the team that can make the most buttons in a set amount of time wins. Maybe kids can be given play money for their efforts and the team that can create the most 'revenue' wins. This is a best method to teach the lessons of effectiveness and accomplishment.
With a button making machine, the ability for creativity is massive. The sky is the limit and the imagination, only barrier for usage. As we have seen, they can be used for any kind of communicating objectives, anywhere and everywhere. Fundraisers or school sports events - buttons are the method to go.
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